A couple of weeks ago CD Projekt Red showed the technical "demo" The Witcher IV based on Unreal Engine 5. With its help, the team demonstrated key achievements of the technology – and everything is on the capacities of the usual PlayStation 5. And whether Xbox Series S can cope with such a load? About this and much more expert Digital Foundry Alex Battalia (Alex Battaglia) talked with experts CDPR And Epic Games.
Below was collected the most interesting from the conversation:
About the transition CDPR From its own Redengine engine to Unreal Engine 5, it was announced in 2022, but the development of the demonstration version began recently. According to the technical prostect manager from CDPR Yana Germanovich (Jan Hermanowicz), directly creating "Demts" began to engage in 2024.
The studio admitted that they could be too ambitious when they showed their games on the PC. Meanwhile, on consoles, performance suffered (recall at least the terrible launch of Cyberpunk 2077 on PS4 and Xbox One), so now in CDPR We decided to try a different approach – in production The Witcher IV In the first place are console versions with a guideline at 60 fps. Including therefore demo showed at PS5.
How a less powerful Xbox Series S fits into this philosophy? Recall, Microsoft requires developers to withstand parity in terms of affordable functions. Developers have repeatedly complained that such a condition limits the potential of the current generation of games. But in some cases, as it was with Splitskrin in Baldur’s Gate III, in the corporation they can close their eyes to violation of this rule.
I would like to say that we have already done a sufficient amount of work on this issue, but alas – no. So this is definitely our next priority. 60 frames per second on Xbox Series S – of course, an extremely difficult task. One thing is clear so far: we still have to find a solution.
Vice President of Technology CDPR Charles Tramble (Charles Tremblay)
Vice-President of the Art Office and art director CDPR Yakub Knapik (Jakub Knapik) separately emphasized that it is easier to gradually increase the scale than to try to cut it. The studio intends to create a strong base on consoles, and then try to build up improvements like advanced reiteraining.
Since we know that both Lumen and other technologies provide a fairly stable picture with an increase in scale, it was clear: as soon as we decide on the visual and technical base, the space for growth would remain. Another question is what exactly means. We are CDPR, we always like to squeeze out of the PC maximum. This is a creative process – to decide how to use this potential. Now we have a great foundation for consoles, but it has yet to develop.
Yakub Knapik
Immediately after the demonstration of Technoderma, the developers clarified that the presented feet – it was the show of technologies of the fourth "Witcher", not yourself The Witcher IV. Когда Цири отправится в своё сольное приключение — пока точно неизвестно. In the report, the company made it clear that the release will take place no earlier than 2027.
June 16, a large visual improvement for https://sportsbettingmedia.co.uk/latest-news/live-betting-esports-counter-strike-2 Minecraft will be released on June 17
June 16 soon in the euro Truck Simulator 2 will be able to manage buses
The Witcher IV
The best comments
If only CDPR does not create a miracle and do not shove the UE engine completely, it will hurt.
How a less powerful Xbox Series S fits into this philosophy? Recall that Microsoft requires developers to withstand parity in terms of affordable functions
The level of graphics and the frequency of personnel does not apply to this policy, most AAA projects today go out in 30 frames on S, at 60 on senior consoles. In Baldur, the Belgians could not achieve a tolerable splitzkrin that the function and example with this game is the only exception to the rules
I, as the owner of Series s, can say that when buying, I was quite aware of the risks not to get the treasured 60 frames in the new AAA Games. So it’s strange if someone is unhappy with 30 fps
We moved because it is economically more profitable for them.
Your own engine is a bottomless pit, which you need to constantly throw money. Keep a department of specialists who work on a engine with files. To teach hired workers how to work with their engine, and this also takes a lot of time, especially when you need to urgently expand the staff.
At the same time, the usual popular engine – just paid the bribe for its use and hire ready -made specialists, because there are many who work with Henryl.
In addition, (I don’t know how true it is, but I read the like) they no longer have dofig key employees who deeply versed in their own engine.
As they say, Sidipre 2025, results. For some reason, it was necessary to shoot yourself and abandon your own engine in favor of the engine-steater engine, the Assetflip engine, in favor of the Freimgenic outsoursors, suitcase (from Epic Games) of the lagodrome, pseudo-photochealic nanitic-lumberopodelia with unconnooded reiteracing, so that they have now to look.
Well, we will no longer be able to find out how Redengine would show ourselves. Perhaps the developers ate shit with cyberpunk and decided to move to another engine.
Moving to another software is not performed spontaneously. I still think that the CDPR conducted a comparative analysis before making a decision. Yes, they can eventually get the result worse, but so far it is not obvious, and it will be a bona fide mistake.
I’m afraid that the same feat as with the Dvigl of the First Witcher, they are unlikely to be able to commit.
And who the hell is this engine documented, as I understand it.
I think no adequate person will reproach them if they at least squeeze the stable 30 on Series S.
Well, I watched the analysis from the seemingly specialists, and there are not optimization in places, but silence and hiding personnel.
Well, there it seems that the epics themselves are shoveled with CDPR. And it seems to UE 5.6 some things have already optimized.
In general, you need to look at what will come out as a result. Although there are big questions to the open worlds on UE.
In such games, stable 30 FPS is just right for this console
How they are limited by "Series S". And how do they want to raise systems to the ceiling.
“30 frames are enough for everyone ©” said someone from Microsoft
On the one hand, everything is solved by optimization, but this is definitely not for this office. On the other hand, while the game is already a new generation and most likely the witcher will be released on it under the slogan "Nekst gene".
